It's time for a new era in creative tooling. A paradigm which is shaped around exploration, prototyping & creative freedom. That's why I'm happy to reveal a new creative environment – Bitspace.
This article was written as a "behind the scenes" of my very appreciated launch of "Harmony - A new kind of color picker".
In April 2014, I received an email.
Hey Emil,
I've had a look at your portfolio, and I like what I'm seeing! I'm working at an EA Studio on titles like Battlefield, Star Wars & Mirror's Edge. Would you be interested in dropping by & grab a coffee?
I've come across Bézier Curves many times in my creative life – most often in concepts like animations & easing configurations, where Bézier Curves comes up frequently. They are quite similar to Photoshop's & Lightroom's curve adjustment editors too, although they use a variant called Catmull-Rom Splines
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Earlier this week, I announced Bitspace - A new kind of playground for creative endevours. I'd like to go a bit deeper into the reactivity model of Bitspace, and how it utilizes RxJS observables, observers, subjects & operators to produce complex computations.
This post dives deep into Alma - A side project which I built in 2022. It was nominated to Side project of the year at React Summit in Amsterdam 2023.
We developers & software engineers are all content creators. We often write code for other people through open source projects. But no platform which integrates your GitHub-endeavours with community engagement exists. Until now.