I'm making this issue as I'm not too sure what to actually do about this - it feels like a bug, but at the same time I know that b/c it's generating a color that's also pleasing and psudorandom the pool of possible colors is greatly reduced :/
Anyway, the distribution of random colors is such that the range of possible colors returned for the first color of a seed is greatly reduced lower than further calls to color:
const tColors = (seeds: number, times: number) => {
const colors = [];
for (let seed = 0; seed < seeds; seed++) {
const gen = new Randoma({ seed });
for (let i = 0; i < times; i++) {
gen.color();
}
colors.push(gen.color());
}
return colors.map(color => color.hex());
};
const stats = () => {
const results = [];
for (let i = 0; i < 10; i++) {
results.push(new Set(tColors(100000, i)).size);
}
console.log(results.join('\n'));
};
stats();
Give me:
58
726
627
726
726
726
726
726
726
726
Also, the max number of colors generatable seems to be 726.
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