As far as I can see, particles in a particle system are never destroyed.
In the original LiquidFun library, particles expired after a certain time period:
https://google.github.io/liquidfun/Programmers-Guide/html/md__chapter11__particles.html
Looking through the particle system in Forge2D however, I can't see anyway that a particle is ever removed automatically from the particle system. The only time a particle is removed from the system's internal list is if it is a "zombie" by having it's flags
property set to have the zombie flag. However, I can't see any code that ever does this.
Am I missing something here?
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