I'm currently working on a mobile game, where there are an isometric staggered Tiled map (loaded with a TiledComponent) and one sprite character. This character follows a preset path on this map, and the game camera follows him.
However, the map is obviously larger than the phone screen, and thus I would like to crop/prune the map dynamically at runtime, i.e. makes all the tiles that are out of screen disappearing, with a cool animation (and conversely, since the camera moves, makes tiles newly inside the screen appearing).
In this way, the problem I encounter is that the majority of effects, except all position based effects, are unsupported. So it's actually impossible to handle a change of color, opacity, glow, scaling, and a lot of effects with TiledComponent and TileStack. And that's the same with IsometricTileMapComponent.
The code part below doesn't work so.
await stack.add(
SequenceEffect(
[
OpacityEffect.to(0.2, EffectController(duration: 0.75)), //unsupported
MoveEffect.by(Vector2(12, 0), NoiseEffectController(duration: 5, frequency: 100)), //supported
],
infinite: true,
)..onComplete = stack.removeFromParent,
);
I think it could be pretty interesting to make available unsupported effects and working with Tiled map. I don't know the scope and the difficuly implementing that, so that's rather a suggestion.
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