As I wrote in #1614, the FPS of thetiledComponent
is very close to 0 before #1637.
And after #1637, The most of performance issue is gone so I felt there is no performance issue.
But I found some maps which have flips has lower FPS than others that don't have any flip.
So I tried to turn off flips forcefully by manipulating the following line to investigate what is the problem.
I changed tile.flips
to Flips.defaults()
and the performance issue is gone.
So I carefully predict that the performance is affected by flips.
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