Interfaces for WebAudio nodes like BiquadFilter
and AnalyserNode
require numerical processing, which should probably be tested C++ side as opposed to in the browser. If it matches the vision, adding an AK SignalProcessing.h
or something like that could be the easiest way to achieve this, especially for testing a sizable array for NaN's and Inf's . It would also be nice to bring back Complex.h
. Bringing in a library is also a possibility, but there might not be enough complexity in the WebAudio spec to justify that.
If that processing is done in e.g. an AK Vector
, then there's the issue of copying data from the vector to a JS::Float32Array
and similar types.
With some architectural guidance I can get around to implementing these methods.
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