I used the software to map my controller and every button seemed to work properly, except for the left trigger and right trigger.
I use the steam controller mapping feature and it works just fine, so I tried to copy the SDL 2 Game Controller Mapping String from steam and compare it with the String produced by AntiMicroX.
Steam:
0500a5d049190000020400001b010000,GameSir T4 Pro,crc:8283,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b23,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
AntiMicroX:
0500a5d049190000020400001b01000064731026,Ipega PG9118,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,guide:b15,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
You can see that while Steam maps lefttrigger
to a5
and AntiMicroX maps to b8
, the same with righttrigger
, Steam maps to a4
and AntiMicroX maps to b9
.
The LT and RT should be mapped to the right buttons so it can work properly.
No response
Program Version 3.3.4
Program Compiled on Jul 19 2023 at 00:00:00
Built Against SDL 2.26.5
Running With SDL 2.26.5
Using Qt 5.15.11
Using Event Handler: uinput
Compositor type: wayland
Host OS: fedora Version: 39 Architecture: x86_64
Gamepad model: NS009-S
Pay now to fund the work behind this issue.
Get updates on progress being made.
Maintainer is rewarded once the issue is completed.
You're funding impactful open source efforts
You want to contribute to this effort
You want to get funding like this too