Light Rays is a high performance WebGL component that generates dynamic volumetric light beams in real time. Designed for Framer, it transforms static backgrounds into atmospheric lighting effects with smooth motion and depth.
The shader simulates directional light rays emitted from a configurable anchor point, giving you full control over where the light originates and how it flows across the screen. With adjustable direction, spread, and length, you can create anything from subtle ambient glow to strong cinematic beams.
Advanced controls like pulsating animation, noise, distortion, and saturation allow you to shape the visual style precisely. Whether you want organic flickering light or clean, smooth beams, the flexibility is built in.
The component is optimized for performance and responsiveness, ensuring smooth rendering across devices. A fallback gradient is included for static environments, maintaining visual consistency even when WebGL is unavailable.
Light Rays is perfect for adding depth, focus, and atmosphere to modern web interfaces.
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